![]() The Tavernkeep's items which cost Defender Medals cannot be discounted, thus any happiness benefits apply mostly to buying Eternia Crystals.Įxamining the rules, it seems that a reasonable strategy is as follows:.The Guide's happiness has no effect at all and can be disregarded entirely.You want at least one vendor to be as happy as possible for selling your items.If you rarely purchase from a given NPC or their wares are cheap (like the Painter's), you will not have to care much about their happiness – and with a little advance warning, you can move them into a better environment when you do need to make a big purchase.While a Potion of Return can let you drop by wherever she is, this will not be desirable during some boss fights, so if you are bringing her to the fight, you might want to bring a roommate along to keep her happy. However, if you are likely to use her often, you should probably try to keep her happy. The Nurse's prices do not necessarily matter much, in the sense that you're usually in no position to bargain when you need her services.Similarly, the Tax Collector is an ongoing revenue stream, so you'll want to keep him happy.The Goblin Tinkerer is widely considered the largest money sink in the entire game, so any discounts you can get from him will add up.Empty houses are not considered – even if a given space could house an NPC, if it does not, then it has no effect on NPC happiness.These count as NPCs for pylons and enemy suppression, but not for crowding/solitude calculations while it is sometimes claimed that they can affect the happiness of nearby NPCs, this is not the case either positively or negatively, rendering them useful primarily for keeping a town eligible for pylons and enemy suppression when other NPCs are not available (for instance, keeping a dog and cat in the same duplex as the Nurse and Arms Dealer would prevent you from accidentally disabling their pylon if you often relocate the two of them for boss fights), or for extending a town's enemy suppression zone further without crowding its inhabitants. To remain functional, a pylon needs to have two NPCs housed within a 169×124-tile rectangle centered on the pylon.ĭepending on game progress, there are also up to three town pets available.In Normal mode, 3 NPCs "on screen" are needed to completely suppress the spawning of enemies, which is usually desirable for a town. NPCs also suppress enemy spawning nearby.Two other factors come into play, but for these, happiness is irrelevant – all that matters is the NPC's presence: This even affects the Tax Collector's revenue stream – if happy, he will not only collect more money in a given time, but gather a higher maximum amount, and the reverse if he is unhappy.This also affects the Angler's quest rewards – if happy or unhappy, he will give rewards as if the player had completed more or fewer quests, respectively.This does affect the Nurse's fees for healing and the Goblin Tinkerer's reforging costs.Conversely, vendor prices for buying the player's items will be higher if they are happy, lower if they are unhappy.Vendor prices for selling their items will be lower if they are happy, higher if they are unhappy. ![]() The above factors affect a variety of transactions with NPCs: Note that this much larger range may sometimes represent over a full screen's width. ![]()
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